To celebrate the finale of Month of Darkness, we’re opening our Dark Pack Agreement for exactly 1 month to allow you to create video games using the Vampire: The Masquerade and Hunter: The Reckoning 5th Edition setting in our Vampire: The Masquerade Jam 2022!
Last year’s Vampire: The Masquerade Jam brought us 87 amazing games, some of which released later via Unbound, and the winning team now working with World of Darkness team to release a full version of their title (check the latest teaser here!). We can’t wait to see what this year brings! But, what’s different about this year’s jam?
Three winners, special prize
We will be picking 3 equal winners who will get a chance to release their game as a part of World of Darkness Unbound with zero royalty fees until September 2023 (regular Unbound rules apply afterwards), and you will be able to collect all revenue you make from the game in this period! All winners will also receive a monetary prize of $500 and a complete World of Darkness 5th Edition digital library.
Hunter is on the table
Starting from today, we allow Hunter: The Reckoning 5th Edition to be the base of World of Darkness Unbound games – and this jam is no different! If you want to make a game from the perspective of a Hunter, feel free to participate with it!
This year’s Vampire Jam has 3 themes you can choose from while making your game. They are meant to inspire you and can be treated loosely — you can also try to combine more than one theme in your game, if you wish!
Love Among Monsters – An eternity of solitude is rarely a Kindred’s dream. Even if they make an active decision to avoid others, unexpected love may come crashing down on them with the power of Gehenna. And then, everything gets more complicated….
Horrors Unbound – Even an old vampire (or Hunter) can find fear in what hides among the shadows of World of Darkness. Sometimes personal horror is external, sometimes it comes from within yourself.
The Hunt & The Hunted – Nothing is (or should be) as important to Kindred as staying hidden… and nothing is (or should be) as important to Hunters as making sure they take advantage of every occasion their quarry fails to do it.