World of Darkness

WEDNESDAY, MAY 26

Virtues & Vices – Every character in the Storytelling System has a Virtue and a Vice. These traits, chosen from the traditional list of seven deadly sins and corresponding virtues, help you define your character. Is he jealous but hopeful? Wrathful and just? Mechanically, Virtues and Vices are tied to Willpower. Willpower is a pool of points you can spend for bonuses and other purposes – and those points run low awfully quick. Your character regains Willpower when she follows her core instincts (her Virtue or her Vice) to the detriment of her better (or more immediate) interests. Let’s imagine a character named Eva, whose Virtue is Hope.

The activists' anger was palpable as Eva entered the room.

"I know you see me as the enemy – Trent Thorson’s daughter. The truth is, I may own Thorson Lumber, but I don’t control it or I’d shut it down. If my uncle has his way, I’ll never have that chance.

"I know his lawyers and thugs are pressuring you to stop the protest, but you can’t give up. You feel the power of that forest. There's something there, something bigger than any of us, and it needs to be protected.

"All I came here to say is don’t lose hope. I’ll feed you what information I can from the inside to keep you one step ahead of them. If you give up now, there’ll be nothing left to save."

By supporting the activists at her own personal expense and risk, Eva regains any spent Willpower.

Other Sources – Sure, you know to watch this site for all the latest, but did you know that Game Trade Magazine is running a series of articles this summer on the new World of Darkness and Vampire: The Requiem? Last month, Game Trade heard from developers Justin Achilli and Bill Bridges and their objectives for the two new books. Now GTM has kindly allowed us to post a copy of that article. This month, GTM has a preview of the World of Darkness Rulebook itself focusing on the rules for ghosts (included as antagonists). You can get GTM from your local bobby shop.

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