World of Darkness

TUESDAY, JUNE 29

Clan Gangrel

Gangrel copyright White WolfPrimal and savage, the Gangrel hunt in the untamed places and show no mercy. Gangrel can come from nearly any former life, but all Savages possess a strong survival instinct. Gangrel loathe personal weakness and admire those whose greatest strengths are those of the self – self-awareness, self-confidence and self-reliance.

Nickname: Savages

Disciplines: Masters of the vampiric Discipline of Protean, Gangrel let their bestial nature affect their very shape, becoming wolves, bats or the very mist on the night air. Their blood also grants them an aptitude with their bestial brethren (in the form of the Discipline of Animalism), and the supernatural toughness of Resilience.

Weakness: The Gangrel's blood curses them with a potent bestial instinct that sometimes makes it difficult for them to think clearly. Gangrel suffer a loss of the 10-again rule with regard to dice pools based on Intelligence and Wits Attributes.

Ghost in the Game System – Have you seen the July issue of Game Trade Magazine yet? It has a nice little article on one of the covenants of Vampire: The Requiem. In the meantime, GTM has again allowed us to post a copy of last month's article on ghosts in the World of Darkness Rulebook. Spooky!

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