THURSDAY JUNE 3

Fighting with Merit – The basics of combat in the Storytelling System are very simple, but there are plenty of ways to influence the modifiers to an attack roll, leaving plenty of room for strategy. Any combatant can make some special moves (like yesterday’s going prone, or dodging in close combat) but trained fighters can open up all kinds of other options – including ways to modify the actual dice pool they use in combat. A variety of Merits reflects this type of special training, and a combatant with the right ones can have a substantial edge.

Take the Fighting Finesse Merit, for example. Normally an armed close-combat attack’s basic dice pool is Strength + Weaponry + weapon’s damage. Strength is the relevant Attribute because, in general, physical power is most important in delivery telling blows. But your character might prefer to fight in a manner that favors agility over power. If he has Fighting Finesse, then with one specific weapon (a rapier or katana, for example), you may substitute your character’s Dexterity for Strength when making attack rolls. You can purchase the Merit multiple times to gain the same finesse with more weapons, one for each purchase. To buy Fighting Finesse, your character has to have at least Dexterity ••• and Weaponry ••.

Stat me out – You can now take a look at the basic World of Darkness character sheet. If you take a look, you’ll also glimpse the mechanical basics of creating a mortal character. (The character sheet is a PDF requiring Adobe Acrobat 6.0 or greater)

Vampire the Requiem T-shirt

Wear Your Requiem – We’ve just put up for pre-order the Vampire: The Requiem T-shirt, which will be available in July, and features art by Alex Maleev. (See a Larger Image of the T-shirt)

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