THURSDAY, JULY 8 Nightmare – The very presence of the Nosferatu is disquieting, but with the Discipline of Nightmare, the Haunts wield fear as if it were a physical weapon. Some Kindred use Nightmare as little more than a way to revel in their damned state, but others use it to tactically maneuver others, scaring away enemies and striking fear into allies for their own protection. The Discipline itself is as blunt or precise as its users – ranging in effect from causing simple terror to reducing targets to madness. Dread (Nightmare ••) – While an outward, physical manifestation can strike fear in onlookers, it is an overt, blunt means by which to prey upon the weak. More insidious and subtle is a general sense of unease, rising panic and paranoia that a vampire can engender with this power. Gloom, disquiet and uncertainty creep into the hearts of people around the vampire. Those affected by the power become markedly less effective as they give in to paranoia and mistrust. Speaking of Dread – Here's another illustration by Sam Araya from the World of Darkness Rulebook that wins the "creep out" award around the office. Thursday also saw the release of the Vampire: The Requiem demo. Discover
the seductive and dangerous world of the undead |