FRIDAY, JUNE 25 Monster Hunter – We looked at a non-combatant template yesterday, so today we turn to a combatant, namely the monster hunter. This is a template for a type of person, one who has been exposed to the supernatural and decided to fight back. Monster hunters are not generally part of an organized society, but lone individuals with their backs to the wall. Quote: “They’re out there, hiding among us, preying on the innocent and defenseless. I’m going to make them pay for what they’ve done.” Background: Some hunters have lost loved ones to the terrors that plague the modern world, be they ghosts, vampires or werewolves. Others may be victims themselves who survived only by luck or the cruelty of their tormentors. But rather than shrink from the horror of what they’ve experienced, these individuals devote themselves to finding and destroying creatures. Monster hunters generally operate alone. Many don’t want to put people at risk, while others are too consumed with paranoia to trust anyone. They often lead secret lives, working by day and stalking the streets by night. Description: Monster hunters come in all shapes and sizes. Some, unhinged by their experiences, are dirty and disheveled. Others appear perfectly respectable until they pull a stake and a mallet from a briefcase. Like the creatures they hunt, these people work hard to blend in with the crowd. Storytelling Hints: Most monster hunters are mentally disturbed to one extent or another by what they’ve experienced. They are frequently paranoid and suspicious of even close friends, whom they constantly fear might become “one of them.” Some take to their mission with a sense of holy zeal, likening themselves to modern-day crusaders, while others consider monsters with the same dispassionate regard that a big-game hunter brings to his prey . Attributes: Intelligence 2, Wits 4, Resolve 5, Strength 3, Dexterity 4, Stamina 3, Presence 2, Manipulation 3, Composure 4 Skills: Academics 2, Athletics 2, Brawl 3, Computer 1, Drive 1, Firearms 3, Intimidation 2, Investigation 2, Medicine 2, Occult (choose a specific monster) 4, Science 1, Stealth 3, Streetwise 2, Subterfuge 2, Survival 2, Weaponry 4 Merits: Danger Sense, Fast Reflexes 2, Iron Stamina 2 Willpower: 9; Morality: 7; Virtue: Justice; Vice: Wrath; Initiative: 8 (10 with Fast Reflexes); Defense: 4; Speed: 12; Health: 8 Weapons/Attacks: Machete (damage 2L; size 2; dice pool 9); Stake (damage 1L, size 1, dice pool 4, must target heart); Colt .45 (damage: 3L; range 30/60/120; ammo: 7+1; dice pool 10) Armor: Reinforced/thick clothing (rating: 1/0) Next Week: Clan-Tastic! – Next week we return to the Kindred and look at the five great clans that run through the Danse Macabre. |